RSorder OSRS: Tile Markers and Variants

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Using the Cox Additions plugin or a custom visual metronome helps track the cycle. Syncing it as you enter ensures consistent execution throughout the raid.

The entire Chambers raid operates on a four-tick cycle. This governs everything from mob spawns to barrier openings and tendril timings. Learning to RuneScape gold align your actions with this cycle is key for optimizations like Tekton lures or Vasa teleports.

Using the Cox Additions plugin or a custom visual metronome helps track the cycle. Syncing it as you enter ensures consistent execution throughout the raid.

Tile Markers and Variants

Every CoX room is a 32x32 area with fixed entrance and exit tiles. Rooms come in left-turning, straight, or right-turning variants, which change mechanics - for example, muttadiles can be trapped in some layouts but not others.

Having tile markers imported ahead of time removes guesswork. Many pastebins exist with pre-labeled tiles; customize colors to your preference.

Room-by-Room Optimizations

Tekton

Lure efficiently by processing Tekton on tick one of the cycle.

Always drag it two tiles diagonally for an extra Scythe hit.

Use a free Shadow hit by leaving the proc tile on tick four, then attack immediately.

Tekton drops potions on the southwest tile of its center - spam-click to secure pots quickly.

Vasa

Stand on the correct tile to awaken Vasa safely.

Use Vas-tech to avoid teleports and gain eight free attacking ticks.

Potions drop at the center of its 5x5 - radius markers help.

Without a Twisted Bow, use blowpipe L-movement to maintain DPS without losing ticks.

Guardians

If your overload is about to expire, step into barriers to force a pushback. This grants ~40 points per hit - small but worthwhile if timed correctly.

Mystics

Trap them behind obstacles, trade one-to-one hits, and wear defensive gear between attacks. This reduces average incoming damage by about half.

Shamans & Muttadiles

Look for tendril skips at barriers to save ticks.

Against muttadiles, ZGS specs are better than chopping.

Big muttadile can be trapped on obstacles in left-turning or straight rooms, preventing tree-eating.

Vanguards

This room demands precision. Shadow is best-in-slot, but avoid resets by tracking max hits and balancing DPS. Kill melee last, luring it to the exit for faster looting.

Vespula

The highest PPH room in CoX.

Alternate portal hits with boss damage to avoid grub healing.

Drop Vespula at ~35% HP (with antidote) or ~56% (without).

Expect to loot many potions here, so plan inventory space.

Tightrope

Killing the NPCs yields higher PPH than skipping.

Blowpipe is the fastest but risky due to chip damage.

T-bow + Shadow combo is safer, saving brews at buy Runescape gold a minor time cost.

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